This idea has been proposed to me once or twice; while I'm not a huge fan of the idea, it would potentially help pick up activity on the site for those people stuck in threads. I've honestly never roleplayed with liquid time which is why I made the rule that way in the first place. Any comments? Agree, disagree?
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Uru | Plays Valeria, Vorilye, Ryker, Leviathan, Neviah, Aurik & Sorin | Site Owner | Roleplaying Since 2005
You know I'm for the two place liquid time. The thing is, people are not required to use it. If you don't want to use it, awesome, then don't. However, if you find yourself in a position where it is needed, by all means, feel free to go ahead since you have the option to use it. I don't think three or more is necessary though.
It's not hard to RP liquid time. A lot of the time, your two threads will have nothing to do with each other and can be RPed as completely different points on the timeline. There are times when it does over lap sometimes, but I think everyone here is competent enough to keep their timelines correct in an appropriate and sensible fashion. The least we could do is give it a trial run. If it turns out people don't like it, then ditch it or find a way to modify it and try again. If it works, great. Liquid time is very helpful so long as it is not abused.
Yeah I must agree with Silver. No liquid time keeps things chronologically organized, but also leaves characters stuck in threads, which of course cannot be replied to all the time since people have their daily lives to attend to and such. With more than one thread, at least you have two RPs to rely on in case one goes in a rut for awhile, and it would also give open threads a chance to be replied to since people wouldn't have their characters held up in other RPs. The plot might move quicker that way too, since characters could be doing more than one thing at once.
It's especially handy to have liquid time if you are an Alpha character. Because you could be stuck in a thread with a dozen of your pack members and then someone new comes along in a different thread, leave them waiting until you are finished in the current thread you are in. Not fun :[[ that, or have your alpha character unexpectedly have to leave to go answer it right as the thread you were currently in was just getting juicy. xD So I agree with Liquid time, at least 2 threads 1 character can be in. If someone doesn't want to do liquid time, they don't have to, as Silver said :3
Edit by Silver: Thanks for saying that Renny! XD This was another important point, especially for me. <3
Last Edit: Jul 23, 2010 10:29:48 GMT -5 by Deleted
Honestly, I've never been a fan of liquid time, and one of the reasons I joined Ani in the first place was because of the rule that there was no liquid time. I think I became afraid of it because one of the first forums I joined had crazy liquid time without any boundaries and without knowing any better I was totally confused. But that's old news...
But, aside from all of that, I think liquid time would be a good addition to Ani. It probably would up the activity level because, like Renny said, an Alpha could get to new members without having to wait for the thread their in to end. New members could start rping fast and moving around. Plots could move faster because if someone's absent for a awhile, things aren't at a standstill.
I probably would be a good idea to give the liquid time thing a trial run, a member can use it if they want, and not use it if they don't. But I feel that there should be some rules and boundaries. I like the, a character can not be in more than one thread rule. I believe that as long as its closely monitored, and things don't get out of control chonologically, I'll be cool with it. : )
I agree a lot with Renny, it would be very handy for us that have Alpha characters. XD I know currently Miki is stuck in a thread and someone is howling for her. :\
I've rped on a couple sites that have liquid time and usually they aloud only a certain amount of threads per character, and each of them has to be kept in a organized fashion of order.
Like thread A and then thread B. say A happened before B so if something mentioned in thread B is brought into thread A would make no sense. Right? As long as everyone keeps this liquid time reasonable and can keep track of their threads there shouldn't be a problem.
IF you want to use liquid time at all. xD Like said before no one has to use it if they don't want to.
I am all for partial liquid time. Partial referring to the fact that it's a restricted, monitored system.
Two threads per character usually works well, giving people an out if they get stuck in one thread. It also keeps someone from forgetting about a dozen other threads only one of their characters is in and gives people who only like to play one character a little more wiggle room.
Like twas already mentioned, it would be especially useful for alphas, which in turn would mean new members would actually stick around instead of ditching because no one's able to reply to them.
It's also really useful during major plot events. A character can be participating in a site-wide plot thread with a lot of other characters without having to worry about not continuing their more personal plots. It also lets people keep rping while their character is stuck waiting on four+ other people to post.
In terms of timeline, usually the thread started second occurs after the thread started first. And when one of them ends, the next thread occurs after the date of the thread that just ended.
While I personally don't really like keeping more than two or three threads per character, a liquid time pass could be added to the shop to let people buy an additional thread if they've reached their limit.
Um, I think that's all I've got to say. Basically, I agree with everything already mentioned and support the addition of a liquid time system. While I absolutely despise full liquid time, partial liquid time can really boost a site.
Two or three threads per character sounds good to me. Keeps things active, but one can keep track of what one's character is doing. If that makes any sense at all - I'm half asleep right now.
Maybe I'm just ranting for the hell of it, or I'm bring up something that some people just ignore... But honestly it is really, really starting to irk me that people who already have joined a pack, are making threads outside of the pack's territory for no real particular reason.
I know we try to keep it as real as possible, and all wolf rps are a bit towards the fictional side... Anyone with half a brain would be able to figure out that real life wolves do not go through half the drama we put our characters through, but I defer. We do try to keep it as realistic as we can, and a pack wolf venturing off the territory, unless on official business or if they are truly up to no good -- would not be traveling half way across the d*** continent to go do absolutely nothing!!
*sigh*
I don't want to get rid of the liquid time, it has defiantly boasted activity around here, and that's uplifting to see... But since it's past the decision date, maybe we should sit down and create some concrete rules with the liquid time...?
I agree, we really need to hammer out the official details of Liquid Time.
That being said, I can think of only three reasons a pack member should be outside the pack's territory.
The tread was started before the wolf was accepted into the pack.
The wolf was sent someplace by the alpha.
Plot requires the wolf to leave home. (ie. Volcano, War, Gypsies, lost children)
Once a character has been accepted into a pack, starting a thread in a territory that's an abnormal distance from that pack's land just for the sake of having a second thread shouldn't be acceptable. If, however, the thread in the far location was started before pack acceptance then it should be allowed to play out and get finished.
This is sadly one of those instances where the liquid time timeline gets kinda hairy. u.u